How to Do Everything with Second Life Book Cover

How to Do Everything with Second Life Book Cover

How to Do Everything with Second Life Book Cover

How to Do Everything with Second Life book cover design

Rossman Art was given several guidelines to adhere to for designing the cover image on the front of this Second Life book cover. All areas outside the circle graphic had predefined colors, fonts, and placements to conform to the “How to Do Everything with” series of tutorial books. This required a freeform outline for the graphic to avoid extreme image cropping and a crowded look. See what the original cover illustration looks like here (http://www.rossmanart.com/project/second-life-book-cover-illustration/)

How to Do Everything with Second Life book description

How to Do Everything with Second Life is a book authored by Richard Mansfield and published through McGraw-Hill.

Filled with hundreds of hands-on tutorials, tips, and techniques, this is the thorough, in-depth reference that every Second Life resident needs. Learn how to create a unique avatar and then explore, build, socialize–and even earn real money. Inside, you’ll find exclusive coverage of all the menus, features, and utilities. Whether you’re a newbie or an old hand, this book will help you get the most out of Second Life.

via McGraw-Hill: How to Do Everything with Second Life® : Book.

Lightsource Studios Presentation Folder

Lightsource Studios Presentation Folder

Lightsource Studios Presentation Folder

Lightsource Studios presentation folder design

Rossman Art designed and illustrated the Lightsource Studios presentation folder (reverse on the left, and front on the right) using Photoshop for image layers, Illustrator for text layers and border effects, and Quark for layout. The folder design accompanied a previous web site design incorporating similar headline elements in it. The branding and imagery on the folder comes from what Lighsource Studios does as an art studio:

Lightsource Studios

Lightsource is a quality commercial art studio. Founders and creative directors Frank Cirocco and Gary Winnick have worked extensively in the entertainment software and commercial art markets as artists, production designers, art directors, game designers, writers and executive producers. Prior to forming Lightsource Studios both founders worked for high-profile companies such as Lucasfilm Ltd., Atari, Spectrum-Holobyte, Rocket Science Games and Marvel Comics. They understand the need to deliver exceptional results the first time. Frank and Gary are personally involved with every job as project managers and available for consultation with each client as needed.

via Lightsource Studios | LinkedIn.

Picaxo Turnkey System Data Sheet

Picaxo Turnkey System Data Sheet

Picaxo Turnkey System Data Sheet

Rossman Art produced this Picaxo Turnkey System data sheet as informational material for distribution at trade shows for the former Pixo Arts Corporation. Photoshop and Quark were used to design the data sheet. I worked with a photographer to set up and photograph the system, produced the large format poster and color calibrated it with the Picaxo software, which I was intimately familiar with at the time. All of this was produced back in the late 90’s with analog photography, Photoshop 2.0, and Quark Xpress 4.0. I think there is mention of an optional Canon 5.1 megapixel digital camera in the data sheet (state of the art in the 90’s, but no equal to professional analog photography of the time).

EA University Posters

EA University Posters

EA University Posters

Rossman Art illustrated and designed two posters for EA University’s seminars on sight and sound in game design using Poser, Photoshop, and Illustrator. EA University used these posters to advertise two seminars within the corporate game developers community.